UIM/X
UIM/X is a 3rd generation Visual Development tool with advanced GUI layout functionality, sophisticated visual constraint editing and comprehensive features for interactively adding logic and behavior to the GUI during design. UIM/X is the only tool for UNIX®/Motif® developers that offers the "Virtual Machine" design approach for standard C/C++ development. Using UIM/X a developer can layout the interface, add behavior and logic in C or C++, and instantly preview the working application - without ever leaving the tool! This dramatically reduces development time and facilitates a natural iterative design process.
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Visual Edge®'s award-winning UIM/X ? is the market-leading Graphical User;Interface builder for CDE/Motif ?. Over its five year history, UIM/X has evolved;from the first and most robust tool of its kind to the de facto standard by which;other GUI development tools are measured. ;With UIM/X 3.0, Visual Edge is fulfilling its mission to bring the benefits of;powerful GUI technology to the broadest possible user base. UIM/X 3.0;preserves all the productivity-enhancing features inherent to UIM/X, but now;includes significant ease-of-use enhancements, and, most importantly, an;embedded C++ interpreter. ;With these enhancements, UIM/X 3.0 not only caters to the C++ developer,;but extends UIM/X's reach to a whole new class of users. The many ease of;use enhancements, both in Novice Mode and in standard UIM/X, make it;possible for non-programmers - such as UI prototypers and HI designers - to;rapidly create fully functioning applications that are both production-quality and;scalable. ;UIM/X's embedded C++ interpreter makes an iterative design process;possible, where developers can create, modify and test their C++ user;interface classes with the underlying application connected and running - and;without having to compile the interface code. They have on-line access to their;own compiled functions and classes, as well as to an optional library of C++;convenience classes. This drastically reduces maintenance and life cycle costs;since source code never needs to be modified as developers prototype;interface behavior. ;UIM/X 3.0 is fully integrated with release 1.0 of the CDE/Motif toolkit.;Developers use a What You See Is What You Get (WYSIWYG) editor to choose;graphically from any of the Motif Widgets (i.e.. pushButtons, scrollBars, pop up;menus, etc.) and draw their interfaces. A wide variety of graphical editors make;the visual development process complete, providing a consistent,;drag-and-drop metaphor for creating C++ classes, portable GUI objects and;their associated behavior. ;In addition, UIM/X 3.0 enables developers to add non-visual behavior and;application-level objects to the palette, where they can be manipulated;graphically in the new Connection Editor. In this way, developers are no longer;limited to specifying GUI behavior in UIM/X, but can work with application logic;directly from the palette, tie it to the GUI portion, then modify, test and run it all;from within the tool. This makes it possible to build fully functioning;applications more quickly than ever before!